I-Spy : play game
À propos de I-Spy : play game
iSpy is a hidden picture game that connects people to the diverse landscapes.
Who's hiding? Spot the characters and creatures hidden in plain sight!
Test your skills across five New Zealand locations in Free Play or Challenge modes.
Background: iSpy is a hidden picture game that connects people to the diverse landscapes,
cultures and lifestyles of Aotearoa New Zealand. It is aimed primarily at children aged five to nine,
but we designed it to have wide crossover appeal. Through explorative play, people will develop their
curiosity and knowledge as they discover different regions and communities in Aotearoa. It was made
for TVNZ's children's destination HeiHei and funded by New Zealand on Air.
Design core: At its heart, i-Spy is a fun exploration game inspired by the wimmelbilderbuch genre
(a German word that means “teeming picture book.”) We worked with renowned Wellington artist T Wei,
whose unique signature style is full of personality and humor. The experience features six different
environments teeming with thousands of characters, objects, plants and animals.
New lessons: When beginning any new project, we typically devote a period of time to technological
exploration and discovery. Usually, this R&D is all about exploring the tech; however, with i-Spy,
we also undertook careful cultural and geographical research. We wanted to ensure we presented a
vision of Aotearoa New Zealand that was diverse and well-rounded. We also wanted iSpy to be educational,
so we included fun facts about each of Aotearoa New Zealand’s environments. We uncovered interesting,
surprising and informative facts to ensure that everyone learns something. For example, did you know
that Aotearoa New Zealand’s extinct moa were the only known birds that did not have wings? We had no idea!
Navigation structure: We wanted the game to have the nostalgic feel of a traditional kiwi road trip,
so we took design cues from classic New Zealand signage and created an intuitive UI system that uses
postcards as its central theme. We know people are often using mobile devices like phones and tablets,
so our entire navigation structure had to be mobile-first while still being playable on desktop. All
the interactions and navigation had to be easy and intuitive across all platforms, so we limited these
to ones that people are already familiar with: simple touch, click and drag interactions.
We also had two different play modes: Freeplay Mode is easy-going and is especially suited for younger players.
Challenge Mode, where players have to beat the clock, was designed with more experienced players in mind. To hold
our players’ attention, we included plenty of little details and Easter eggs. We also optimized the canvas size
and image density to find the right balance between challenge and reward for our young players.
Technology: The frontend was built using HTML, CSS, JavaScript and WebGL. We developed a single adaptive build
for both mobile and desktop devices. The objects in each scene were laid out in a Photoshop document on individual
layers. Then, we used a flattened version of this as the image the player views to find the objects.
When a player selects an object, a highlight-sprite overlay is placed at the location of the object,
indicating to the player that they have found it.
What's new in the latest 1.0
Informations I-Spy : play game APK
Vieilles versions de I-Spy : play game
I-Spy : play game 1.0
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